Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Sep 25, 2006, 05:58 PM // 17:58   #21
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Bugeater
Geez this build is rampant right now. I'm not saying that Hypo's not broken (it is) but people need to get a brain. Running a BL monk with both Revealed and Inspired Hex (which I do often anyway), I could hold off three frag spikers. Quick removal of 1 hex and there's no DW from Accumulated Pain, a fast Mend Condition on the first condition and there's no Virulence. With that and hitting the Blessed Light trifecta way more often than usual, it's pretty easy to monk against this build.
Sounds like you were facing pretty terrible teams running it.
JR is offline   Reply With Quote
Old Sep 25, 2006, 06:04 PM // 18:04   #22
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

This sounds like the old fragility. A single fragility spike could take down any target over the course of a few seconds. Decent for flagstand pressure, although very easy to shut down and unreliable, so no one really used it there, and great for base ganking, as it should be. Fragility was my favorite solo build back in the day, and personally, I am very happy that it's back, even though it's not as powerful as back then. In terms of it being 'bugged', it simply works the same way that sb/ri does. There is no distinction between new hexes/conditions and the reapplication of hexes/conditions. However, as the game mechanics work, if the same conditions or hexes are going to be reapplied, it counts them as starting all over again, triggering the damage from frag and sb. Doesn't sound like a bug.
romO is offline   Reply With Quote
Old Sep 25, 2006, 06:09 PM // 18:09   #23
Krytan Explorer
 
Join Date: Feb 2006
Default

IMO, the combination of 1 degen necromancer (with another copy of hypochondria) combined with such a fragility mesmer is almost unstoppable (if both know what they're doing) thus it's certainly overpowerd.
suiraCLAW is offline   Reply With Quote
Old Sep 25, 2006, 06:54 PM // 18:54   #24
JR
Re:tired
 
JR's Avatar
 
Join Date: Nov 2005
Profession: W/
Default

Quote:
Originally Posted by romO
This sounds like the old fragility. A single fragility spike could take down any target over the course of a few seconds. Decent for flagstand pressure, although very easy to shut down and unreliable, so no one really used it there, and great for base ganking, as it should be. Fragility was my favorite solo build back in the day, and personally, I am very happy that it's back, even though it's not as powerful as back then. In terms of it being 'bugged', it simply works the same way that sb/ri does. There is no distinction between new hexes/conditions and the reapplication of hexes/conditions. However, as the game mechanics work, if the same conditions or hexes are going to be reapplied, it counts them as starting all over again, triggering the damage from frag and sb. Doesn't sound like a bug.
It sounds like you never saw this run decently, either. We ran it in tombs once over the weekend. God knows I rarely do tombs, but I was bored and it sounded like fun.

Six pure Healing or Prot Monks, one Virulence/Frag Mesmer, one spirit Ranger with Apply and Savage shot. We could perform perfect uninfusable spikes.

The power behind it is that those six monks just run a single spell, Hypochondria, with a 5 energy cost, 1 second cast time, 10 second cool down. It requires no spec, and is conveniently in a Mesmer skill. As such you basicly have six spikers who can do absolutely anything you want them to between spikes, at the cost of one skill slot and their secondary profession.
JR is offline   Reply With Quote
Old Sep 25, 2006, 08:16 PM // 20:16   #25
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: looking for a guild
Default

Quote:
Originally Posted by JR-
Sounds like you were facing pretty terrible teams running it.
I think you're right about that since the teams we faced had 2-5 Me/N each pretty much doing their own thing trying to spike a different target (or sometimes the same target). We never faced an organized team that had each member with Hypo adding 120+ damage to the spike. I can see how that could be a ridiculous spike.

Quote:
Originally Posted by romO
In terms of it being 'bugged', it simply works the same way that sb/ri does.
Not really. Frag/Hypo is more powerful because it re-applies the whole stack of conditions, each doing damage on removal and re-application. Where SB/RI reapplied one hex with each new hex added to the stack, doing 62 damage per hex applied. Hypo does twice the damage with similar specs and 3 conditions. If you can get a couple more conditions to stick or another /Me to pack Hypo then you're just multiplying your damage.
Bugeater is offline   Reply With Quote
Old Sep 25, 2006, 08:49 PM // 20:49   #26
Frost Gate Guardian
 
Sinborn's Avatar
 
Join Date: Oct 2005
Location: California
Profession: Me/
Default

Looking beyond the literal skill description, the intent with Hypochondria was to have an offensive "martyr". However. it should not reapply conditions that are already on the target. Since the skill has little drawbacks, as illustrated in the JR-'s description, the skill should be reworked, regardless if it is deemed broken or bugged or whatever.
Sinborn is offline   Reply With Quote
Old Sep 25, 2006, 10:00 PM // 22:00   #27
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

Quote:
Originally Posted by JR-
It sounds like you never saw this run decently, either. We ran it in tombs once over the weekend. God knows I rarely do tombs, but I was bored and it sounded like fun..
No, actually, you're right. The only place that I had seen it run was in random arena and it seemed like the same old solo frag spike that I was used to. I smiled and shrugged it off.

Quote:
Originally Posted by JR-
Six pure Healing or Prot Monks, one Virulence/Frag Mesmer, one spirit Ranger with Apply and Savage shot. We could perform perfect uninfusable spikes.

The power behind it is that those six monks just run a single spell, Hypochondria, with a 5 energy cost, 1 second cast time, 10 second cool down. It requires no spec, and is conveniently in a Mesmer skill. As such you basicly have six spikers who can do absolutely anything you want them to between spikes, at the cost of one skill slot and their secondary profession.
Wow, do I think in the box or what? I was so used to fragility simply triggering on conditions, and remembering what used to happen when you tried to use other skills such as enfeeble in the spike (nothing, or simply a slower spike), that I didn't even think of that. I guess I would have to see it in action, but right now it kind of sounds like sb/ri spike, but cleaner and with less covers. That said, it still takes a while to start the spike due to the application of the hexes, so is quick hex removal not viable? It is the same mesmer casting the hexes and he has to deal with slow cast times and aftercast. Realistically, with two monks, they should be able to grab the cover hex as well as the fragility once they see them applied in order to give the spike a window of a fraction of a second to activate. Now that's all in theory, and once again, I didn't see it performed in any large-scale game, so please enlighten me as to what people have been doing to stop the removal of the hexes. Another cover from the same mesmer is not viable due to cast time, and you already mentioned the other professions in the build as monks or additional conditions.

Quote:
Originally Posted by Bugeater
Not really. Frag/Hypo is more powerful because it re-applies the whole stack of conditions, each doing damage on removal and re-application. Where SB/RI reapplied one hex with each new hex added to the stack, doing 62 damage per hex applied. Hypo does twice the damage with similar specs and 3 conditions. If you can get a couple more conditions to stick or another /Me to pack Hypo then you're just multiplying your damage.
I was talking about the mechanics of the skill, not its power. The only reason that hypochondria is more powerful is because the skill description of fragility lets it deal double damage per condition while the description of soul barbs only says that it will trigger once per hex. Same mechanic, different magnitude.
romO is offline   Reply With Quote
Old Sep 25, 2006, 10:12 PM // 22:12   #28
Frost Gate Guardian
 
Ruricu's Avatar
 
Join Date: Mar 2006
Guild: 치 The Spearmen 치
Default

First off, phantom/drain delusions > images/accumulated due to speed and energy... but...
For all those ranting about Hypochondria being bugged; it isn't. It was fully intended to make the target lose all conditions and then regain them, in an attempt to make fevered dreams more popular. However, the effect of the skill in conjunction with Fragility may have been overlooked. We'll just have to see what Izzy thinks about it on October 24.
Ruricu is offline   Reply With Quote
Old Sep 25, 2006, 11:54 PM // 23:54   #29
Lion's Arch Merchant
 
LoyalSoldier's Avatar
 
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
Default

I just want to know how the hell could this be overlooked for crying out loud. Why is it everyone and their mother can see this skill's effects and yet A.Net completely missed it.
LoyalSoldier is offline   Reply With Quote
Old Sep 26, 2006, 02:26 AM // 02:26   #30
Jungle Guide
 
Join Date: Apr 2005
Guild: aFk
Profession: Me/Rt
Default

Quote:
Originally Posted by LoyalSoldier
I just want to know how the hell could this be overlooked for crying out loud. Why is it everyone and their mother can see this skill's effects and yet A.Net completely missed it.
Anet has had other things to do this weekend.
Guillaume De Sonoma is offline   Reply With Quote
Old Sep 26, 2006, 02:39 AM // 02:39   #31
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by romO
That said, it still takes a while to start the spike due to the application of the hexes, so is quick hex removal not viable?
You only need one hex, Fragility. You don't NEED to start the spike off of the deep wound, you can use any condition. You could do something like cast Frag and then cover it with Phantom Pain so it causes DW the instant it's removed, then just dump ANY condition on them so you can use virulence.

EDIT -- As for "not broken", consider that Epidemic, with its remarkably similar description, does not have this behavior.

Last edited by Riotgear; Sep 26, 2006 at 03:16 AM // 03:16..
Riotgear is offline   Reply With Quote
Old Sep 26, 2006, 03:21 AM // 03:21   #32
Wilds Pathfinder
 
romO's Avatar
 
Join Date: Jun 2005
Location: Chicago
Guild: Idiot Savants [iQ]
Profession: Mo/
Default

Quote:
Originally Posted by Riotgear
You only need one hex, Fragility. You don't NEED to start the spike off of the deep wound, you can use any condition. You could do something like cast Frag and then cover it with Phantom Pain so it causes DW the instant it's removed, then just dump ANY condition on them so you can use virulence.
Thanks for making my point.
romO is offline   Reply With Quote
Old Sep 26, 2006, 04:10 AM // 04:10   #33
Banned
 
Nightsear's Avatar
 
Join Date: Sep 2006
Default

It was fun while it lasted, that's all I can say. If it stays untouched then, that would be interesting.
Nightsear is offline   Reply With Quote
Old Sep 26, 2006, 05:43 AM // 05:43   #34
Krytan Explorer
 
Join Date: Jun 2006
Guild: Commence Aggro [BaMf]
Profession: Mo/E
Default

Hypochondria is not bugged. The description reads that it takes off all of the conditions of foes adjacent to target foe and putting it on the target. Thats what it is doing. Is the spike broken? No, as a simple heal would make it useless.

If anything, it made Frag spike more popular. Valandor ran it but didn't have any trouble as it was used in an Adrenaline spike. This spike was not intended to be used 1v1. GW was based on teamwork, and Valandor used it in teamwork. Again, any simgle heal will throw off the whole spike. However, using Draw Conditions isn't smart, as it will trigger Frag once more. Even RC finishes off the target.
Apok Omen is offline   Reply With Quote
Old Sep 26, 2006, 05:50 AM // 05:50   #35
Lion's Arch Merchant
 
LoyalSoldier's Avatar
 
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
Default

Quote:
Originally Posted by Guillaume De Sonoma
Anet has had other things to do this weekend.
I doubt the skill has been around for just one weekend. The code for it was writen a long time ago.

Quote:
Hypochondria is not bugged. The description reads that it takes off all of the conditions of foes adjacent to target foe and putting it on the target. Thats what it is doing. Is the spike broken? No, as a simple heal would make it useless.

If anything, it made Frag spike more popular. Valandor ran it but didn't have any trouble as it was used in an Adrenaline spike. This spike was not intended to be used 1v1. GW was based on teamwork, and Valandor used it in teamwork. Again, any simgle heal will throw off the whole spike. However, using Draw Conditions isn't smart, as it will trigger Frag once more. Even RC finishes off the target.
Though it does take conditions already on the foe and reapplies them. That part I find stupid. Now if you loaded everyone else up with conditions then I might see it differently.

I think they nerfed it anyways.

Last edited by LoyalSoldier; Sep 26, 2006 at 09:21 PM // 21:21..
LoyalSoldier is offline   Reply With Quote
Old Sep 26, 2006, 06:44 AM // 06:44   #36
has 3 pips of HP regen.
 
Riotgear's Avatar
 
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
Default

Quote:
Originally Posted by Apok Omen
Hypochondria is not bugged. The description reads that it takes off all of the conditions of foes adjacent to target foe and putting it on the target. Thats what it is doing.
Fragility causes damage when a foe "suffers or recovers from a new condition." In the context of someone getting a condition "transferred" to themself, they certainly aren't recovering from them, and they certainly aren't new.

If precision of game mechanics is more important to you than common sense, then you can explain why Epidemic, another skill with the same described effect, does not do this.

Last edited by Riotgear; Sep 26, 2006 at 06:47 AM // 06:47..
Riotgear is offline   Reply With Quote
Old Sep 26, 2006, 06:48 AM // 06:48   #37
Zui
Desert Nomad
 
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
Default

Quote:
Originally Posted by Riotgear
Description of Hypochondria:
All conditions on foes in the area of the target foe are transferred to that foe.

Description of Epidemic:
Transfer all negative Conditions and their remaining durations from target foe to all foes adjacent to your target.

Hypochondria has this effect. Epidemic does not. Same wording, different effect. Perhaps more importantly, Fragility causes damage when a foe suffers or recovers from a new condition. They certainly aren't recovering from them, and they certainly aren't new. It's bugged.
One could argue that they're simply being transfered, and it's not a bug.
Zui is offline   Reply With Quote
Old Sep 26, 2006, 07:06 AM // 07:06   #38
Lion's Arch Merchant
 
LoyalSoldier's Avatar
 
Join Date: Feb 2006
Guild: Gods Infantry
Profession: E/Mo
Default

Quote:
Originally Posted by Zui
One could argue that they're simply being transfered, and it's not a bug.
If it wasn't, the skill was still overpowered because of the spamible nature.

Last edited by LoyalSoldier; Sep 26, 2006 at 07:13 AM // 07:13..
LoyalSoldier is offline   Reply With Quote
Old Sep 26, 2006, 02:39 PM // 14:39   #39
Frost Gate Guardian
 
Join Date: Jun 2005
Guild: looking for a guild
Default

It's a bug, it's not a bug, it's like this skill, it's like that skill, it does just what it says...does anyone really care? The fact is it's broken. Whether it's broken because it's a bug or broken because it's impact was unforseen doesn't really matter. Put it in the pile with Ether Renewal, Spirit Spamming and a handful of other skills/tactics that unbalanced the game because they were broken.

Quote:
Originally Posted by Apok Omen
Hypochondria is not bugged. The description reads that it takes off all of the conditions of foes adjacent to target foe and putting it on the target. Thats what it is doing. Is the spike broken? No, as a simple heal would make it useless.
A simple heal? Do you understand how the spike works? The illusion Me/N puts on Frag while the apply ranger is poisoning the target, the illusion Me/N then casts Virulence at the same time the 6 monks on the team are casting Hypo and the Ranger types "/rank". Just about 1 second after the target initially gets Frag put on him, he gets hit with 21(max Frag)*4(four conditions)*6(six casts of Hypo)*2(remove and re-apply) damage. A simple heal will do nothing when the target instantly gets hit with over 1000 damage. I can only assume you mean a de-hex or de-condition since healing is utterly useless against a perfect spike.

Quote:
Originally Posted by romO
it still takes a while to start the spike due to the application of the hexes, so is quick hex removal not viable? It is the same mesmer casting the hexes and he has to deal with slow cast times and aftercast. Realistically, with two monks, they should be able to grab the cover hex as well as the fragility once they see them applied in order to give the spike a window of a fraction of a second to activate.
You're right, if Frag is removed you have no spike. But you monks are going to have to be pretty fast against a decent spike team to get it removed. Shielding Hands would kill the spike, too but with twice the recharge of the spike you're only stopping half the spikes.

Shutting down the Me/N is the best option in my opinion.
Bugeater is offline   Reply With Quote
Old Sep 26, 2006, 06:44 PM // 18:44   #40
I'm back?
 
Wasteland Squidget's Avatar
 
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
Default

Quote:
Originally Posted by Bugeater
Shutting down the Me/N is the best option in my opinion.
Indeed, and that's why I don't think the spike needs too big a hit in 8v8. It would become a lot more balanced overall if Hypochondria required a large attribute investment so you couldn't use it easily on monks. Bloodspike also has a lot of healing characters, but it's by no means impossible to beat. I think 8-man frag spike would just become another nasty spike build that people would run to steamroll unprepared teams, like SB/RI. Another decent nerf would be making Frag a 2s cast.

I'm a lot more worried about the effects of Hypochondria as a skirmish skill than as a spike. It has a lot of extremely attractive elements on a base ganker, and might prove to be overpowered in that setting.
Wasteland Squidget is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:27 PM // 19:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("